Animal Crossing Wild World Ds to Ds not working. So I recently started playing Animal Crossing Wild World and its a really fun game, Yesterday i was trying to play ds to ds on animal crossing with my dsi and ds lite but I was a little bit confused, when I try joining the town on my ds lite i get a message saying 'Communication has ended' and it.
Hello, I have got animal crossing wild world rom and this emulator. It seems to work fine except a couple of issues. Sometimes when I speak to an animal and get dialogue options, the diaologe options do not appear on the screen. Animal Crossing New Leaf is a real-life simulation game and it’s the fourth main title in the Animal Crossing series. This game is one of Nintendo’s great successes and great pride. Table of contents. Introduce about Animal Crossing New Leaf.
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Developer(s) | Nintendo EAD | ||||
Publisher(s) | Nintendo | ||||
Platform(s) | Nintendo DS Virtual Console (Wii U) | ||||
Release date(s) | Nintendo DS: November 23, 2005[1] December 5, 2005[2] December 7, 2005[citation needed] March 31, 2006[3] December 6, 2007[4] Virtual Console (Wii U): November 19, 2015[3] July 27, 2016[5] October 13, 2016[6] | ||||
Genre(s) | Life simulation | ||||
Modes | Single-player Multiplayer (1-4 player local wireless/online) | ||||
Ratings | CERO: A ESRB: E GRAC: All OFLC: G PEGI: 3+ | ||||
Media | Nintendo DS: Nintendo DS Game Card Wii U: Digital download | ||||
Input methods | Control pad, stylus |
Animal Crossing: Wild World[nb 1] is a simulation game for the Nintendo DS released in 2005. It is the second main installment in the Animal Crossing series released outside of Japan, and it is a follow-up to the 2001 Nintendo GameCube game Animal Crossing.
An open-ended game, Wild World follows a player-controlled human living in a town populated with animals and performing various tasks, such as interacting with characters and collecting items. Like all games in the Animal Crossing series, the game is synced to the system clock, which affects the gameplay based on the current time and day. New to Wild World is online functionality in the form of the Nintendo Wi-Fi Connection, which allowed players to visit other players' town over the internet until the service's discontinuation in 2014.
The game was a critical and commercial success, garnering positive reviews from critics and selling a total of 11.75 million copies as of September 2020, making it the ninth best-selling Nintendo DS game and the third best-selling Animal Crossing game. Wild World was re-released on the Wii U via the Virtual Console service in 2015 in Europe, and in 2016 in North America and Japan.
Like its predecessor, Animal Crossing: Wild World is an open-ended game where the player takes the role of a human moving into a town of animals. Tasks the player can partake in include socializing with villagers, collecting items, catching fish or bugs, and paying off their home loan. The game takes place in real-time, meaning the in-game time of day and year matches that of the Nintendo DS. The time of day and year affects aspects of gameplay such as whether or not shop are open or villagers are awake, seasonal events, and the availability of certain fish, bugs, and items. Up to four players can live in a town, all occupying the same house. Wild World features multiplayer, which allows up to three other players visit someone's town simultaneously, either via local wireless, or, before the service's discontinuation in 2014, the Nintendo Wi-Fi Connection.
The game utilizes the DS's dual screens, having the sky on the top screen and the gameplay on the bottom screen, and allowing for control via either the touch screen or buttons. Unlike the previous game, which utilizes a top-down perspective with screen transitions at acre borders, Wild World has a continuously scrolling, cylindrical world; a feature that would be retained in all subsequent games.
Wild World features several new features that are not present in Animal Crossing or Doubutsu no Mori e+.
New locations in Wild World include Town Hall, the observatory, The Roost, Shampoodle and the checkpoint.
Animal Crossing: Wild World features nine new special characters, including Brewster, who operates The Roost, Celeste, who works in the museum's observatory, Cornimer, who hosts the Acorn Festival, Dr. Shrunk, a visitor who teaches the player emotions, Harriet, who styles the player's hair at Shampoodle, Katie and Kaitlin, a daughter and mother who appear after multiplayer, and Pascal, a visitor who gives items from the Pirate Ship Theme. Additionally, 18 new villagers have been added, though 188 from Animal Crossing and Doubutsu no Mori e+ have been removed.
Wild World has seven new events, though all holidays from its predecessor have been removed. The new events are La-Di-Day, Yay Day, the Flea Market, the Bug-Off, Bright Nights, the Flower Fest, and the Acorn Festival.
In addition to visiting other players' towns, a feature called Tag Mode (known as Contact Mode in PAL versions) allows two players who come within range of each other to trade constellations, villagers, and messages via Notes in Bottles. Items from the Mario Theme and the six monkey villagers were also distributed via Tag Mode by select retailers by use of a promotional Game Card.
Wild World is compatible with its successor, Animal Crossing: City Folk, allowing players to transfer over save data from the former to the latter. When the player chooses to transfer their data from Wild World, the City Folk character will retain their name, face, and hairstyle, and the player's catalog will transfer over.
Wild World utilized the Nintendo Wi-Fi Connection for online functionality, being the second Nintendo DS game to do so. With the service, players could visit the towns of others' on their friend list via the internet. In addition to multiplayer, letters containing various items were sent by Nintendo to players who connected to the service. As of May 2014, all online functionality in Wild World is inaccessible due to the discontinuation of the Nintendo Wi-Fi Connection.
Animal Crossing: Wild World was first announced as Animal Crossing DS in May 2004 at E3.[7] A short video clip was released to the press that showed off the game's touch screen controls, multiplayer, and visuals, which were based on those of Animal Crossing. At E3 2005, Animal Crossing DS was playable on the show floor, and it was announced that it would release before the end of the year.[8][9] The game's final English title was revealed in September 2005, three months before its North American release.[10]
According to series creator and Wild World producer Katsuya Eguchi, the developers chose to remove region-specific aspects from the game, including many of the holidays, due to the lengthy localizations to North America and Europe. The team sought to make the game enjoyable to a worldwide audience.[11] In an E3 2005 interview, Eguchi stated the game's cylindrical 'rolling log' world was designed so players could see the sky on the top screen.[12] He also stated that the reason for the removal of the NES games was because the developers felt they 'took players away from the adventure,' and the team wanted to put more focus on 'living in the Animal Crossing world.'[12]
The game was featured in several issues of Nintendo Power leading up to its December 2005 release, first appearing in Volume 181, July 2004.[13]
Animal Crossing: Wild World was released in Japan on November 23, 2005. It was later released in North America and Australia in December 2005, in Europe on March 31, 2006, and in South Korea on December 6, 2007. It is the first game in the series to release in South Korea and the first to have a Korean localization.
A 1.1 revision of the game, which fixed few glitches from the initial release, was released in North America and Japan in 2006.[14]
Wild World was released on the Wii U's Virtual Console service on November 19, 2015 in Europe, 10 years after its initial release on the DS. It was later released in Japan and North America on July 17, 2016, and October 13, 2016, respectively. The game remains mostly unchanged, with the exception of the requirement for unlocking Nookington's no longer including having another player buy from Nookway, as there is no online or multiplayer functionality in this version. Additionally, due to the lack of online or multiplayer functionality, downloadable items, the six monkey villagers, and items received from Katie or Kaitlin are unobtainable.
Animal Crossing: Wild World received generally positive reviews, receiving a score of 86 out of 100 on Metacritic, a review aggregator site.[15] The game, like its predecessor, was praised for its open-ended gameplay, amount of content, and 'addictive' nature.[16][17] IGN gave Wild World the 'Best Online Game' award in their 'Best of 2005' awards, stating the online functionality 'open[s] up a whole 'nother world' due to the game's open-ended and social nature,[18] and Nintendo World Report called it, paired with Mario Kart DS, 'probably the best thing Nintendo could have launched Wi-Fi Connection with.'[17]
In November 2005, Media Create, an entertainment data analysis company, reported that Wild World had sold 325,466 copies in Japan during its first week of sale.[19] By July 2008, the game had sold a total of 4,679,907 copies in Japan, making it the 4th highest-selling DS game at the time.
As of March 31, 2021, Wild World has sold 11.75 million units worldwide, making it the 9th highest-selling Nintendo DS game.[20]
A promotional soundtrack CD, titled Animal Crossing Sound CD: K.K. Choice! Mix was bundled with the November 2005 issue of Nintendo Dream in Japan two days before the game's release. It features five remixed tracks from the game. The game's title track is also featured on Touch! Generations Sound Track, a soundtrack CD released via Club Nintendo in Japan that contains tracks from various Nintendo DS and Wii games.[21]
A feature-length animated film, titled Gekijōban Doubutsu no Mori, was released in Japan in December 2006. The film follows Ai, an 11-year-old human girl, as she moves to Animal Village, and it features many elements and musical tracks from Wild World.
A set of collectable cards, known as Millefeui Cards, was released to promote the game. Another two sets were released alongside Gekijōban Doubutsu no Mori.[22]
North American box art
European box art
Australian box art
Japanese box art
Korean box art
Unlike the previous game, the Welcome to part in the logo was not translated and was left in English in all Western versions.
おいでよ どうぶつの森 Oideyo Dōbutsu no Mori | Animal Forest: Coming Together |
놀러오세요 동물의 숲 Nolla Oseyo Dongmul-Ui Sup | Animal Forest: Come in to Play |
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